返回
A 3D immersed interface method for fluid-solid interaction
DOI:10.1016/j.cma.2007.06.012.png)
摘要
En 中文
in immersed interface methods, solids in a fluid are represented by singular forces in the Navier-Stokes equations, and flow jump conditions induced by the singular forces directly enter into numerical schemes. This paper focuses on the implementation of an immersed interface method for simulating fluid-solid interaction in 3D. The method employs the MAC scheme for the spatial discretization, the RK4 scheme for the time integration, and an FFT-based Poisson solver for the pressure Poisson equation. A fluid-solid interface is tracked by Lagrangian markers. Intersections of the interface with MAC grid lines identify finite difference stencils on which jump contributions to finite difference schemes are needed. To find the intersections and to interpolate jump conditions from the Lagrangian markers to the intersections, parametric triangulation of the interface is used. The velocity of the Lagrangian markers is interpolated directly from surrounding MAC grid nodes with interpolation schemes accounting for jump conditions. Numerical examples demonstrate that (1) the method has near second-order accuracy in the infinity norm for velocity, and the accuracy for pressure is between first and second order; (2) the method conserves the volume enclosed by a no-penetration boundary; and (3) the method can efficiently handle multiple moving solids with ease. Published by Elsevier B.V.
Keyword:
immersed interface method
immersed boundary method
fluid-solid interaction
singular force
jump conditions
AI总结
对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。
期刊
IF:
7.3
论文数:
1.3W
被引数:
5.6W
机构
引用论文
7-Eleven Japan and Toyota will launch joint convenience store project in autumn 20197-Eleven日本和丰田将在2019秋季推出联合便利店项目
The immersed interface method for the Navier-Stokes equations with singular forces具有奇异力的navier-stokes方程的沉浸界面方法
An immersed interface method for simulating the interaction of a fluid with moving boundaries一种模拟流体与移动边界相互作用的沉浸界面方法

