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A DR algorithm based on artificial potential field method

delete2009-05-13
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PRE
AI
X
Xiangbin Shi *
王
王雪 (Xue Wang)
J
Jing Bi
F
Fang Liu
杨丹 封面图
杨丹 (Dan Yang)
X
Xian‐Yan Liu
DOI:10.1007/s11042-009-0296-6delete
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摘要

摘要

En 中文
Considering player entity's motion regularity into DR (Dead Reckoning) algorithm can improve its prediction accuracy in MMOG (Massively Multiplayer Online Games), a novel DR algorithm was proposed to solve this problem in this paper. First the artificial potential field model of player entities is created, and then the acceleration of player entities is weighted with the acceleration produced by the potential field force and the acceleration reckoned by the traditional DR algorithm. In order to calculate the weight, Q-Learning algorithm is used. The experiments show that the method can improve prediction accuracy and reduce the network traffic.
Keyword:
MMOG
Dead reckoning algorithm
Artificial potential field
Q-Learning
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期刊

Multimedia Tools and Applications 封面图
Multimedia Tools and Applications
IF:
3
论文数:
2.0W
被引数:
3.3W

机构

S
Shenyang Aerospace University
学者数:
462
论文数: 129
被引数: 0
L
Liaoning University
学者数:
435
论文数: 133
被引数: 0
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