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A fast parallel immersed boundary method for fish swimming simulation on GPU-accelerated computing platform

delete2025-11-03
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PRE
AI
H
Haobo Hua
X
Xiangkai Zhang
熊
熊炜 (Wei Xiong)
C
Chuangzheng Hou
X
Xiaodong Yu
M
Mohammed S A Abuwarda
J
Jiandong Shang
DOI:10.1016/j.oceaneng.2025.123053delete
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摘要

摘要

En 中文
• 提出了一种新的多对象流固耦合浸没边界算法,有效解决了复杂流固耦合问题中的数值模拟问题; • 通过利用delta函数对多网格计算和插值等关键计算模块进行深度优化,显著提升了单GPU环境下的计算效率; • 设计了基于NCCL和CUDA的多GPU并行计算框架,以实现单节点内多卡之间的高效通信与动态负载均衡; • 实现了多鳗鱼自主游动的数值模拟,验证了算法在多运动物体及流耦合场景下的准确性和鲁棒性。
Keyword:
Multi-grid algorithm
GPU Acceleration
Immersed boundary method
Fluid-structure interaction

期刊

Ocean Engineering 封面图
Ocean Engineering
IF:
5.5
论文数:
7.7K
被引数:
7.6W

机构

Z
Zhengzhou University
学者数:
6.8W
论文数: 4.4W
被引数: 8.5W
引用论文

引用论文

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