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A sequence-action recognition applying state machine for user interface
DOI:10.1109/TCE.2008.4560153.png)
摘要
En 中文
The user interface in accelerometer-enable mobile devices requires more advanced action recognition technology than that of the traditional input method due to its awkward handling (e.g., limited computational capability, miniaturized input/output controls, and so on). Many types of technology and interaction styles are being tested,for gesture recognition. We introduce a method based on state machines that constructs high-level interaction events from lower-level ones. This is a novel user interface that recognizes, a user's sequence-action by using the two-axis accelerometer order to supplement the lacking user interface of mobile devices. To recognize a user's actions (users gesture and posture) in the order of precedence, we used a state machine,algorithm. We designed mobile games such as fishing and bowling to be played on mobile phones by using this,algorithm. We will prove that this state machine is appropriate for sequence-action recognition.
Keyword:
sequence-action recognition
gesture ecognition
posture estimation
state machine
user interface
accelerometer
mobile game
期刊
IF:
10.9
论文数:
5.3K
被引数:
6.8K
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