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A three-dimensional human motion pose recognition algorithm based on graph convolutional networks

delete2024-06-01
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PRE
AI
L
Linfang Sun
N
Ningning Li
G
Guangfeng Zhao *
G
Gang Wang
DOI:10.1016/j.imavis.2024.105009delete
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Abstract

Abstract

En 中文
In the task of three-dimensional human motion posture recognition, there are problems such as target loss, inaccurate target positioning, and high computational complexity. This article designs a recognition evaluation algorithm to address these issues. Design a LiteHRNet model for extracting skeleton sequences from action videos, and propose a graph convolutional structure that combines residual networks and attention mechanisms. This network can effectively enhance the expression ability of node key features. Introducing second-order velocity information and spatial position information of joint points to improve positioning accuracy. Improve the TCN and Transformer network models to simultaneously extract local and long-term features throughout the entire model, and more accurately model the temporal correlation between nodes in the entire action sequence. The fusion of Transformer networks can reduce the computational complexity of the model while ensuring its accuracy. The experiment shows that the model has good evaluation performance on multiple datasets.
Keywords:
Human motion
Pose recognition
Graph convolutional networks
Transformer

Journal

Image and Vision Computing cover
Image and Vision Computing
IF:
4.2
Papers:
4.0K
Citations:
6.7K

Organization

N
Ningbotech University
Scholars:
1.0K
Papers: 777
Citations: 3
S
Shandong Sport University
Scholars:
467
Papers: 293
Citations: 140