返回
A Visibility Algorithm for Converting 3D Meshes into Editable 2D Vector Graphics
DOI:10.1145/1531326.1531389.png)
摘要
En 中文
Artists often need to import and embellish 3D models coming from CAD-CAM into 2D vector graphics software to produce, e. g., brochures or manuals. Current automatic solutions tend to result, at best, in a 2D triangle soup and artists often have to trace over 3D renderings. We describe a method to convert 3D models into 2D layered vector illustrations that respect visibility and facilitate further editing. Our core contribution is a visibility method that can partition a mesh into large components that can be layered according to visibility. Because self-occluding objects and objects forming occlusion cycles cannot be represented by layers without being cut, we introduce a new cut algorithm that uses a graph representation of the mesh and curvature-aware geodesic distances.
Keyword:
Visibility
vector graphics
NPR
geometry processing
AI总结
对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。
期刊
IF:
9.5
论文数:
4.7K
被引数:
3.6W

