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A Visibility Algorithm for Converting 3D Meshes into Editable 2D Vector Graphics

delete2009-07-27
delete15
PRE
AI
E
Elmar Eisemann *
S
Sylvain Paris
F
Frédo Durand
DOI:10.1145/1531326.1531389delete
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摘要

摘要

En 中文
Artists often need to import and embellish 3D models coming from CAD-CAM into 2D vector graphics software to produce, e. g., brochures or manuals. Current automatic solutions tend to result, at best, in a 2D triangle soup and artists often have to trace over 3D renderings. We describe a method to convert 3D models into 2D layered vector illustrations that respect visibility and facilitate further editing. Our core contribution is a visibility method that can partition a mesh into large components that can be layered according to visibility. Because self-occluding objects and objects forming occlusion cycles cannot be represented by layers without being cut, we introduce a new cut algorithm that uses a graph representation of the mesh and curvature-aware geodesic distances.
Keyword:
Visibility
vector graphics
NPR
geometry processing
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期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.7K
被引数:
3.6W

机构

S
Saarland University
学者数:
8.7K
论文数: 6.8K
被引数: 1.3W
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