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Aggregating consistent endgame knowledge in Chinese Chess

delete2012-10-01
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PRE
AI
P
Pangfeng Liu
T
Tsan‐sheng Hsu *
DOI:10.1016/j.knosys.2011.11.020delete
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摘要

摘要

En 中文
We often incorporate endgame heuristics as part of the evaluation function for Chinese Chess programs. In order to aggregate endgame knowledge effectively, we propose a Chinese Chess endgame knowledge-based system to construct a large set of consistent endgame heuristics, called endgame knowledge base, which is used in our program, Contemplation. The knowledge-based system consists of the acquisition module, the inference module, the inquiry module and the verification module. This system implements our graph model that has the functionality of maintaining consistency and improving its correctness. The experimental results on self-play test show that the playing strength of Contemplation has a distinct enhancement with this knowledge base. (C) 2011 Elsevier B.V. All rights reserved.
Keyword:
Computer Chinese Chess
Endgame knowledge-based system
Conflict resolution
Lattice graph
Efficient algorithm
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期刊

K
Knowledge-Based Systems
IF:
7.6
论文数:
1.3W
被引数:
4.5W

机构

A
academia sinica - taiwan
学者数:
1.9W
论文数: 1.6W
被引数: 17
Chang Jung Christian University 封面图
Chang Jung Christian University
学者数:
520
论文数: 656
被引数: 497
N
National Taiwan University
学者数:
4.7W
论文数: 4.2W
被引数: 3.6W
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