返回
Aggregating consistent endgame knowledge in Chinese Chess
DOI:10.1016/j.knosys.2011.11.020.png)
摘要
En 中文
We often incorporate endgame heuristics as part of the evaluation function for Chinese Chess programs. In order to aggregate endgame knowledge effectively, we propose a Chinese Chess endgame knowledge-based system to construct a large set of consistent endgame heuristics, called endgame knowledge base, which is used in our program, Contemplation. The knowledge-based system consists of the acquisition module, the inference module, the inquiry module and the verification module. This system implements our graph model that has the functionality of maintaining consistency and improving its correctness. The experimental results on self-play test show that the playing strength of Contemplation has a distinct enhancement with this knowledge base. (C) 2011 Elsevier B.V. All rights reserved.
Keyword:
Computer Chinese Chess
Endgame knowledge-based system
Conflict resolution
Lattice graph
Efficient algorithm
AI总结
对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。
期刊
K
IF:
7.6
论文数:
1.3W
被引数:
4.5W

