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Algorithms and conditional lower bounds for planning problems

delete2021-08-01
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OA
AI
K
Krishnendu Chatterjee
W
Wolfgang Dvořák
M
Monika Henzinger
A
Alexander Svozil *
DOI:10.1016/j.artint.2021.103499delete
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Abstract

Abstract

En 中文
We consider planning problems for graphs, Markov Decision Processes (MDPs), and games on graphs in an explicit state space. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an adversarial environment. We consider two planning problems with k different target sets: (a) the coverage problem asks whether there is a plan for each individual target set; and (b) the sequential target reachability problem asks whether the targets can be reached in a given sequence. For the coverage problem, we present a linear-time algorithm for graphs, and quadratic conditional lower bound for MDPs and games on graphs. For the sequential target problem, we present a linear-time algorithm for graphs, a sub-quadratic algorithm for MDPs, and a quadratic conditional lower bound for games on graphs. Our results with conditional lower bounds, based on the boolean matrix multiplication (BMM) conjecture and strong exponential time hypothesis (SETH), establish (i) model-separation results showing that for the coverage problem MDPs and games on graphs are harder than graphs, and for the sequential reachability problem games on graphs are harder than MDPs and graphs; and (ii) problem-separation results showing that for MDPs the coverage problem is harder than the sequential target problem. (C) 2021 Published by Elsevier B.V.
Keywords:
Graph games
Conditional lower bounds
Adversarial planning
Strong exponential time hypothesis
Probabilistic planning
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Artificial Intelligence Review cover
Artificial Intelligence Review
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13.9
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institute of science & technology - austria
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Technische Universitat Wien
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University of Vienna
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