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Ambient Point Clouds for View Interpolation

delete2010-07-26
delete51
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OA
AI
M
Michael Goesele *
C
Carsten Haubold
R
Richard Szeliski
DOI:10.1145/1778765.1778832delete
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摘要

摘要

En 中文
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ambient point clouds constructed from colored pixels with uncertain depth, which help reduce these artifacts while providing non-photorealistic background coloring and emphasizing reconstructed 3D geometry. Ambient point clouds are created by randomly sampling colored points along the viewing rays associated with uncertain pixels. Our real-time rendering system combines these with more traditional rigid 3D point clouds and colored surface meshes obtained using multi-view stereo. Our resulting system can handle larger-range view transitions with fewer visible artifacts than previous approaches.
Keyword:
ambient point cloud
uncertain geometry
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期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.7K
被引数:
3.6W

机构

M
Microsoft
学者数:
3.0K
论文数: 2.7K
被引数: 7
T
Technical University of Darmstadt
学者数:
1.3W
论文数: 10.0K
被引数: 1.2W
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