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Avatars, Embodiment, and Virtual Engagement: A Large-Scale Study with Young Adults in Germany and the United States
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DOI:10.1016/j.chb.2026.109036.png)
Abstract
En 中文
• Large-scale cross-societal study with 582 young adults from Germany and the U.S. • VR remains limited despite widespread gaming among young participants. • Gender differences – not culture – shape emotional and immersive avatar engagement. • Qualitative insights reveal emotional strain from deep virtual world immersion. • Findings suggest the need for inclusive and emotionally supportive VR design.
Keywords:
and Phrases:Virtual Worlds
Virtual Reality
Avatars
Embodiment
Emotions
Culture
Gender
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