arrow
返回

Axis-Aligned Filtering for Interactive Physically-Based Diffuse Indirect Lighting

delete2013-07-21
delete41
delete
OA
AI
B
Brandon Wang
R
Ravi Ramamoorthi
F
Frédo Durand
DOI:10.1145/2461912.2461947delete
delete原文链接
delete分享
delete收藏
查看原文
摘要

摘要

En 中文
We introduce an algorithm for interactive rendering of physically-based global illumination, based on a novel frequency analysis of indirect lighting. Our method combines adaptive sampling by Monte Carlo ray or path tracing, using a standard GPU-accelerated raytracer, with real-time reconstruction of the resulting noisy images. Our theoretical analysis assumes diffuse indirect lighting, with general Lambertian and specular receivers. In practice, we demonstrate accurate interactive global illumination with diffuse and moderately glossy objects, at 1-3 fps. We show mathematically that indirect illumination is a structured signal in the Fourier domain, with inherent band-limiting due to the BRDF and geometry terms. We extend previous work on sheared and axis-aligned filtering for motion blur and shadows, to develop an image-space filtering method for interreflections. Our method enables 5-8 x reduced sampling rates and wall clock times, and converges to ground truth as more samples are added. To develop our theory, we overcome important technical challenges-unlike previous work, there is no light source to serve as a band-limit in indirect lighting, and we also consider non-parallel geometry of receiver and reflecting surfaces, without first-order approximations.
Keyword:
Fourier
sampling
filtering
global illumination
AI总结

AI总结

对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。

期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.8K
被引数:
3.6W

机构

U
University of California Berkeley
学者数:
3.5W
论文数: 2.8W
被引数: 11.3W
University of California System 封面图
University of California System
学者数:
37.7W
论文数: 33.8W
被引数: 6.6K
引用论文

引用论文

Axis-Aligned Filtering for Interactive Sampled Soft Shadows
err2012-11-01
err51
errOAAI
errMehta, Soham Uday; Wang, Brandon; Ramamoorthi, Ravi
err分享
err收藏
An Efficient GPU-based Approach for Interactive Global Illumination
err2009-07-27
err184
errOAAI
errWang, Rui; Wang, Rui; Zhou, Kun; Pan, Minghao; Bao, Hujun
err分享
err收藏
A precomputed polynomial representation for interactive BRDF editing with global illumination
err2008-05-08
err78
errOAAI
errBen-Artzi, Aner; Egan, Kevin; Ramamoorthi, Ravi; Durand, Fredo
err分享
err收藏
Adaptive Wavelet Rendering
err2009-12-01
err101
PREAI
errOverbeck, Ryan S.; Donner, Craig; Ramamoorthi, Ravi
err分享
err收藏
Fourier Depth of Field
err2009-05-13
err69
errOAAI
errSoler, Cyril; Subr, Kartic; Durand, Fredo; Holzschuch, Nicolas; Sillion, Francois
err分享
err收藏
A frequency analysis of light transport
err2005-07-01
err174
errOAAI
errDurand, F; Holzschuch, N; Soler, C; Chan, E; Sillion, FX
err分享
err收藏
Adaptive Rendering with Non-Local Means Filtering
err2012-11-01
err107
PREAI
errRousselle, Fabrice; Knaus, Claude; Zwicker, Matthias
err分享
err收藏
err分享
err收藏
Biomedical journals not dead yet
errBMJ
IF0
err1995-09-30
err0
errOAAI
errS E Quinn; G S Kenyon
err分享
err收藏
学者 查看更多内容