arrow
返回

Binary volume rendering using slice-based binary shell

delete2001-06-01
delete7
PRE
AI
B
Bo Hyoung Kim
J
Jinwook Seo
Y
Yeong Gil Shin
DOI:10.1007/s003710100108delete
delete原文链接
delete原文求助
delete分享
delete收藏
摘要

摘要

En 中文
This paper presents a new data structure, Slice-based Binary Shell (SBS), for efficient manipulation and rendering of binary volume data. Since SBS stores only surface voxels with selected attributes of the voxels in a slice-based data structure that allows direct access to the voxels, it shows high storage and computational efficiency. This efficiency becomes more prominent when representing multiple binary objects. We also present an efficient rendering algorithm for SBS. The algorithm, based on the shear-warp technique, provides high-speed interactive rendering for binary volumes of many objects on a PC with no specialized hardware.
Keyword:
binary volume rendering
surface voxel
spatial data structure
medical imaging
AI总结

AI总结

对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。

期刊

Visual Computer 封面图
Visual Computer
IF:
2.9
论文数:
4.6K
被引数:
6.5K

机构

暂无机构信息
引用论文

引用论文

暂无论文信息