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BLI-resolver: resolving the boundary-loop-interior type intersections for clothing simulation
DOI:10.1007/s00371-021-02279-z.png)
摘要
En 中文
In triangular mesh-based clothing simulation, collision failure manifests itself in terms of mesh-to-mesh intersections, which can be classified into seven types. Since convergent techniques are available for the other six types of intersections, this paper focuses on the BLI (tokened from boundary, loop vertex, interior) intersection type. The paper analyzes how BLIs occur, and notes that the desired form of resolution (i.e., resolution style) can vary depending on the type or particular region of the garment. We identify the need for three resolution algorithms for BLI, namely Mesh-Tearing, Regional-Flip, Crease-Flip, in order to cover the resolution styles. This is the first work that (1) identified the need for the resolution styles for the case of BLI, (2) proposed the actual algorithms to cover each resolution style, and (3) demonstrated the proposed resolution styles and algorithms work stably for BLIs.
Keyword:
Clothing simulation
Discrete collision handling
Intersection
Untangling
期刊
IF:
2.9
论文数:
4.6K
被引数:
6.5K
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