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Boxelization: Folding 3D Objects into Boxes
DOI:10.1145/2601097.2601173.png)
摘要
En 中文
We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes' configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer.
Keyword:
puzzle
folding
fabrication
interactive physics
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9.5
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4.7K
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3.6W
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