返回
Chaos game algorithm for fuzzy iterated function systems
DOI:10.1016/j.fss.2024.109173.png)
摘要
En 中文
We consider versions of the chaos game algorithm for generating attractors of fuzzy iterated function systems (FIFSs for short). We show that a naive approach fails in a general setting of contractive FIFSs and we present its natural modifications that work in all cases. Our approach bases on certain modifications of orbits and shadings of a given FIFS, generated by disjunctive drivers. To complete the picture, we present also a version of the deterministic algorithm.
Keyword:
Fuzzy iterated function system
Chaos game algorithm
Fuzzy sets
Disjunctive sequences
期刊
IF:
2.7
论文数:
7.6K
被引数:
1.5W
机构
引用论文
Study on the Influence of Cross-linked Network Modifiers on the Dielectric Properties of Epoxy Resin

