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Cloth compression using local cylindrical coordinates
DOI:10.1007/s00371-017-1389-2.png)
摘要
En 中文
Dense triangular mesh is required to represent fine wrinkle details, which leads to heavy cost of storage and network transmission payload for cloth animation. This paper describes a simple and efficient compression method based on the nearly inextensible property of cloth, whose main degrees of freedom are the dihedral angles. Given a single frame as the reference, we build a local cylindrical coordinate system and encode the vertex as three channels: dihedral angle, change of radius and height w.r.t. the reference. The values of latter two channels are close to zero due to the inextensibility of cloth, which helps for a high compression ratio. Compared with previous approaches, our method can achieve a higher compression ratio with lower computational cost.
Keyword:
Data compression
Cloth animation
Strain limiting
Local cylindrical coordinate
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