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Curvature-based stroke rendering

delete2007-08-08
delete13
PRE
AI
S
Suguru Saito *
A
Akane Kani
Y
Youngha Chang
M
Masayuki Nakajima
DOI:10.1007/s00371-007-0165-0delete
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摘要

摘要

En 中文
This paper describes an algorithm that renders lines that have various thicknesses and have sharp tapered ends. This algorithm does not require any special information on each local point of a line. The thickness is determined by curvature and lengths from both ends. Therefore the algorithm is applicable in a variety of line rendering situations, such as 3D rendering engines for high quality cel-animation-like effects, reuse of geometrical data designed by CAD for advertising purposes, edge enhancement in a photo retouching process with edge detection methods and so on. In addition, using the generated varying thicknesses, we have developed algorithms for shading and embossing effects.
Keyword:
line stylization
line rendering
curvature
stroke
NPR

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Visual Computer 封面图
Visual Computer
IF:
2.9
论文数:
4.6K
被引数:
6.5K

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