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Deep Joint-Source Channel Coding-Based Receiver-Driven Replay Protocol for 3D Point Clouds

delete2026-07-08
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PRE
AI
H
Huda Adam Sirag Mekki
H
Hui Yuan
M
Mohanad M.G. Hassan
Z
Zejia Chen
DOI:10.1109/lsp.2026.3711525delete
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Abstract

Abstract

En 中文
Wireless transmission of 3D point clouds must balance reconstruction quality and communication cost in the presence of channel noise. This paper proposes a receiver-driven replay protocol for learned point-cloud joint source-channel coding (JSCC). The encoder first maps the input point cloud into latent tokens and transmits a mandatory base set to produce a Round-0 reconstruction. The receiver then computes a self-consistency-based replay score from receiver-side cues available after Round-0 decoding and returns a one-bit ACK/NACK decision. If replay is requested, the transmitter sends the buffered replay tokens, allowing the receiver to refine the Round-0 reconstruction through residual correction using the Round-0 reconstruction and received replay tokens. The proposed protocol is evaluated on ShapeNet, KITTI, and 8iVFB for reconstruction. The results show that replay improves reconstruction quality over Round-0 transmission and provides a controllable trade-off between replay usage and quality under noisy channel conditions. Overall, these results support receiver-driven replay for adaptive point-cloud transmission under noisy channels.
Keywords:
3D point clouds
joint source-channel coding
receiver-driven replay
self-consistency
wireless transmission

Journal

I
IEEE Signal Processing Letters
IF:
3.9
Papers:
583
Citations:
0

Organization

S
shandong university
Scholars:
9.3W
Papers: 6.4W
Citations: 94