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Deep Temporal Analysis for Non-Acted Body Affect Recognition
DOI:10.1109/TAFFC.2020.3003816.png)
摘要
En 中文
In the field of body affect recognition, the majority of literature is based on experiments performed on datasets where trained actors simulate emotional reactions. These acted and unnatural expressions differ from the more challenging genuine emotions, thus leading to less valuable results. In this article, a solution for basic non-acted emotion recognition based on 3D skeleton and Deep Neural Networks (DNNs) is provided. The proposed work introduces three majors contributions. First, temporal local movements performed by subjects are examined frame-by-frame, unlike the current state-of-the-art in non-acted body affect recognition where only static or global body features are considered. Second, an original set of global and time-dependent features for body movement description is provided. Third, this is one of the first works to use deep learning methods in the current non-acted body affect recognition literature. Due to the novelty of the topic, only the UCLIC dataset is currently considered the benchmark for comparative tests. On the latter, the proposed method outperforms all the competitors.
Keyword:
Feature extraction
Emotion recognition
Task analysis
Games
Pain
Three-dimensional displays
Skeleton
Non-acted affective computing
body movement
automatic emotion recognition
3D skeleton
deep learning
recurrent neural network (RNN)
long short-term memory (LSTM)
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9.8
论文数:
1.4K
被引数:
9.1K
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引用论文
Exploiting Recurrent Neural Networks and Leap Motion Controller for the Recognition of Sign Language and Semaphoric Hand Gestures利用递归神经网络和Leap运动控制器识别手语和信号手势

