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Display Supersampling
DOI:10.1145/1477926.1477935.png)
摘要
En 中文
Supersampling is widely used by graphics hardware to render anti-aliased images. In conventional supersampling, multiple scene samples are computationally combined to produce a single screen pixel. We consider a novel imaging paradigm that we call display supersampling, where multiple display samples are physically combined via the superimposition of multiple image subframes. Conventional anti-aliasing and texture mapping techniques are shown inadequate for the task of rendering high-quality images on supersampled displays. Instead of requiring anti-aliasing filters, supersampled displays actually require alias generation filters to cancel the aliasing introduced by nonuniform sampling. We present fundamental theory and efficient algorithms for the real-time rendering of high-resolution anti-aliased images on supersampled displays. We show that significant image quality gains are achievable by taking advantage of display supersampling. We prove that alias-free resolution beyond the Nyquist limits of a single subframe may be achieved by designing a bank of alias-canceling rendering filters. In addition, we derive a practical noniterative filter bank approach to real-time rendering and discuss implementations on commodity graphics hardware.
Keyword:
Algorithms
Theory
Design
Image display
anti-aliasing
supersampling
super-resolution
nonuniform sampling
multiprojector displays
superimposed projection
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期刊
IF:
9.5
论文数:
4.7K
被引数:
3.6W
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