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Downsampling Scattering Parameters for Rendering Anisotropic Media
DOI:10.1145/2980179.2980228.png)
摘要
En 中文
Volumetric micro-appearance models have provided remarkably high-quality renderings, but are highly data intensive and usually require tens of gigabytes in storage. When an object is viewed from a distance, the highest level of detail offered by these models is usually unnecessary, but traditional linear downsampling weakens the object's intrinsic shadowing structures and can yield poor accuracy. We introduce a joint optimization of single-scattering albedos and phase functions to accurately downsample heterogeneous and anisotropic media. Our method is built upon scaled phase functions, a new representation combining abledos and (standard) phase functions. We also show that modularity can be exploited to greatly reduce the amortized optimization overhead by allowing multiple synthesized models to share one set of down-sampled parameters. Our optimized parameters generalize well to novel lighting and viewing configurations, and the resulting data sets offer several orders of magnitude storage savings.
Keyword:
radiative transfer
multi-resolution
level of details
pre-filtering
global illumination
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期刊
IF:
9.5
论文数:
4.7K
被引数:
3.6W
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引用论文
A radiative transfer framework for rendering materials with anisotropic structure用于渲染具有各向异性结构的材料的辐射传输框架

