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Driver Modeling Using a Continuous Policy Space: Theory and Traffic Data Validation
DOI:10.1109/TIV.2023.3333337.png)
摘要
En 中文
In this article, we present a continuous-policy-space game theoretical method for modeling human driver interactions on highway traffic. The proposed method is based on Gaussian Processes and developed as a refinement of the hierarchical decision-making concept called level- k reasoning that conventionally assigns discrete levels of behaviors to agents. Conventional level-k reasoning approach may pose undesired constraints for predicting human decision making due to a limited number (usually 2 or 3) of driver policies it provides. To fill this gap in the literature, we expand the framework to a continuous domain that enables a continuous-policy-space, consisting of infinitely many driver policies. Through the approach detailed in this article, more accurate and realistic driver models can be obtained and employed for creating high-fidelity simulation platforms for the validation of autonomous vehicle control algorithms. We validate the proposed method on a traffic dataset and compare it with the conventional level-k approach to demonstrate its contributions and implications.
Keyword:
Vehicles
Cognition
Hidden Markov models
Reinforcement learning
Computational modeling
Gaussian processes
Games
Level-k reasoning
human driver modeling
reinforcement learning
gaussian processes
期刊
I
IF:
14.3
论文数:
1.3K
被引数:
1.2W
机构
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