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Efficient Projected Frame Padding for Video-Based Point Cloud Compression
DOI:10.1109/TMM.2020.3016894.png)
摘要
En 中文
The state-of-the-art 2D-based dynamic point cloud (DPC) compression algorithm is the video-based point cloud compression (V-PCC) developed by the Moving Pictures Experts Group (MPEG). It first projects the DPC patch by patch from 3D to 2D and organizes the projected patches into a video. The video is then efficiently compressed by High Efficiency Video Coding. However, there are many unoccupied pixels that may have a significant influence on the coding efficiency. These unoccupied pixels are currently padded using either the average of 4-neighbors for the geometry or the push-pull algorithm for the color attribute. While these algorithms are simple, the unoccupied pixels are not handled in the most efficient way. In this paper, we divide the unoccupied pixels into two groups: those that should be occupied and those that should not be occupied according to the occupancy map. We then design padding algorithms tailored to each group to improve the rate-distortion performance of the V-PCC reference software, for both the geometry and the color attribute. The first group is the unoccupied pixels that should be occupied according to the block-based occupancy map. We attempt to pad those pixels using the real points in the original DPC to improve the quality of the reconstructed DPC. Additionally, we attempt to maintain the smoothness of each block so as not to negatively influence the video compression efficiency. The second group is the unoccupied pixels that were correctly identified as unoccupied according to the block-based occupancy map. These pixels are useless for improving the reconstructed quality of the DPC. Therefore, we attempt to minimize the bit cost of these pixels without considering their reconstruction qualities. The bit cost is determined by the residue of these pixels obtained by subtracting the prediction pixels from the original pixels. Therefore, we propose padding the residue using the average residue of the occupied pixels in order to minimize the bit cost. The proposed algorithms are implemented in the V-PCC and the corresponding HEVC reference software. The experimental results show the proposed algorithms can bring significant bitrate savings compared with the V-PCC.
Keyword:
Three-dimensional displays
Geometry
Software
Two dimensional displays
Color
Software algorithms
Transform coding
Frame padding
high efficiency video coding
occupancy map
point cloud compression
video-based point cloud compression
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