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Fast Diffraction Pathfinding for Dynamic Sound Propagation
DOI:10.1145/3450626.3459751.png)
摘要
En 中文
In the context of geometric acoustic simulation, one of the more perceptually important yet difficult to simulate acoustic effects is diffraction, a phenomenon that allows sound to propagate around obstructions and corners. A significant bottleneck in real-time simulation of diffraction is the enumeration of high-order diffraction propagation paths in scenes with complex geometry (e.g. highly tessellated surfaces). To this end, we present a dynamic geometric diffraction approach that consists of an extensive mesh preprocessing pipeline and complementary runtime algorithm. The preprocessing module identifies a small subset of edges that are important for diffraction using a novel silhouette edge detection heuristic. It also extends these edges with planar diffraction geometry and precomputes a graph data structure encoding the visibility between the edges. The runtime module uses bidirectional path tracing against the diffraction geometry to probabilistically explore potential paths between sources and listeners, then evaluates the intensities for these paths using the Uniform Theory of Diffraction. It uses the edge visibility graph and the A* pathfinding algorithm to robustly and efficiently find additional high-order diffraction paths. We demonstrate how this technique can simulate 10th-order diffraction up to 568 times faster than the previous state of the art, and can efficiently handle large scenes with both high geometric complexity and high numbers of sources.
Keyword:
diffraction
geometry
acoustics
sound propagation
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期刊
IF:
9.5
论文数:
4.7K
被引数:
3.6W
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引用论文
Does it take older adults longer than younger adults to perceptually segregate a speech target from a background masker?在感知上将语音目标与背景掩蔽器隔离开来是否需要老年人比年轻人更长的时间?

