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Fast real-time caustics from height fields
DOI:10.1007/s00371-009-0350-4.png)
摘要
En 中文
Caustics are crucial in water rendering, yet they are often neglected in real-time applications due to the demanding computational requirements of the general-purpose caustics computation methods. In this paper we present a two-pass algorithm for caustics computation that is extremely fast and produces high-quality results. Our algorithm is targeted for commonly used height field representations of water and a planar caustic-receiving surface. The underlying theory of our approach is presented along with implementation details and pseudo codes.
Keyword:
Caustics
Real-time water rendering
GPU algorithms
Height fields
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