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Fluid animation with dynamic meshes

delete2006-07-01
delete167
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OA
AI
N
Nuttapong Chentanez
J
James F. O’Brien
DOI:10.1145/1141911.1141961delete
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摘要

摘要

En 中文
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change at each time step. We show that meshes that conform well to changing boundaries and that focus computation in the visually important parts of the domain can be generated quickly and reliably using existing techniques. We also describe a new approach to two-way coupling of fluid and rigid bodies that, while general, benefits from remeshing. Overall, the method provides a flexible environment for creating complex scenes involving fluid animation.
Keyword:
natural phenomena
physically based animation
computational fluid dynamics
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期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.7K
被引数:
3.6W

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