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摘要
En 中文
Motion is the center of attention in many applications of computer graphics. Skeletal motion for articulated characters can be processed and altered in a variety of ways to increase the versatility of each motion clip. However, analogous techniques have not yet been developed for free-form deforming surfaces like cloth and faces. Given the time-consuming nature of producing each free-form motion clip, the ability to alter and reuse free-form motion would be very desirable. We present a novel method for processing free-form motion that opens up a broad range of possible motion alterations including motion blending, keyframe insertion, and temporal signal processing. Our method is based on a simple yet powerful differential surface representation that is invariant under rotation and translation and which is well suited for surface editing in both space and time.
Keyword:
algorithms
deforming surfaces
motion editing
motion blending
temporal signal processing
rotation-invariant surface representation
mesh editing
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期刊
IF:
9.5
论文数:
4.7K
被引数:
3.6W

