返回
Generalized Zero-Shot Learning With Multiple Graph Adaptive Generative Networks
DOI:10.1109/TNNLS.2020.3046924.png)
摘要
En 中文
Generative adversarial networks (GANs) for (generalized) zero-shot learning (ZSL) aim to generate unseen image features when conditioned on unseen class embeddings, each of which corresponds to one unique category. Most existing works on GANs for ZSL generate features by merely feeding the seen image feature/class embedding (combined with random Gaussian noise) pairs into the generator/discriminator for a two-player minimax game. However, the structure consistency of the distributions among the real/fake image features, which may shift the generated features away from their real distribution to some extent, is seldom considered. In this paper, to align the weights of the generator for better structure consistency between real/fake features, we propose a novel multigraph adaptive GAN (MGA-GAN). Specifically, a Wasserstein GAN equipped with a classification loss is trained to generate discriminative features with structure consistency. MGA-GAN leverages the multigraph similarity structures between sliced seen real/fake feature samples to assist in updating the generator weights in the local feature manifold. Moreover, correlation graphs for the whole real/fake features are adopted to guarantee structure correlation in the global feature manifold. Extensive evaluations on four benchmarks demonstrate well the superiority of MGA-GAN over its state-of-the-art counterparts.
Keyword:
Semantics
Generative adversarial networks
Training
Gallium nitride
Generators
Correlation
Task analysis
Feature generation
graph constraint
Wasserstein GAN
zero-shot learning (ZSL)
AI总结
对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。
期刊
IF:
8.9
论文数:
7.6K
被引数:
7.2W
机构
引用论文
A Unified Approach for Conventional Zero-Shot, Generalized Zero-Shot, and Few-Shot Learning用于常规零射击,广义零射击和少射击学习的统一方法

