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Geometry coding and VRML

delete1998-06-01
delete130
PRE
AI
G
Gabriel Taubin *
H
Horn, WP
F
Francis Lazarus
J
Jarek Rossignac
DOI:10.1109/5.687837delete
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摘要

摘要

En 中文
The virtual-reality modeling language (VRML) is rapidly becoming the standard file format for transmitting three-dimensional (3-D) virtual worlds across the Internet. Static and dynamic descriptions of 3-D objects, multimedia content, and a variety of hyperlinks can be represented in VRML files. Both VRML browsers and authoring tools for the creation of VRML files are widely available for several different platforms. In this paper, we describe the topologically assisted geometric compression technology included in our proposal for the VRML compressed binary format. this technology produces significant reduction of file sizes and, subsequently, of the time required for transmission of such files across the Internet. Compression ratios of 50:1 or more are achieved for large models. The proposal also includes a binary encoding to create compact, rapidly parsable binary VRML files. The proposal is currently being evaluated by the Compressed Binary Formal Working Group of the VRML Consortium as a possible extension of the VRML standard. In the topologically assisted compression scheme, a polyhedron is represented using two interlocking trees: a spanning tree of vertices and a spanning tree of triangles. The connectivity information represented in other compact schemes, such as triangular strips and generalized triangular meshes, can be directly derived from this representation. Connectivity information for large models is compressed with storage requirements approaching one bit per triangle. A variable-length, optionally lossy compression technique is used for vertex positions, normals, colors, and texture coordinates. The format supports all VRML property binding conventions.
Keyword:
algorithms
compression
graphics
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期刊

Proceedings of the IEEE 封面图
Proceedings of the IEEE
IF:
25.9
论文数:
9.9K
被引数:
4.5W

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