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Ghost SPH for Animating Water

delete2012-07-01
delete159
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OA
AI
S
Schechter, Hagit *
B
Bridson, Robert
DOI:10.1145/2185520.2185557delete
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摘要

摘要

En 中文
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from a spurious numerical surface tension artifact or drift away from the mass conservation constraint, and do not capture realistic cohesion of liquid to solids. Our Ghost SPH scheme resolves this with a new particle sampling algorithm to create a narrow layer of ghost particles in the surrounding air and solid, with careful extrapolation and treatment of fluid variables to reflect the boundary conditions. We also provide a new, simpler form of artificial viscosity based on XSPH. Examples demonstrate how the new approach captures real liquid behaviour previously unattainable by SPH with very little extra cost.
Keyword:
Smoothed Particles Hydrodynamics
SPH
free surface
boundary conditions
volume sampling
liquids
animation
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期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.7K
被引数:
3.6W

机构

U
University of British Columbia
学者数:
7.0W
论文数: 6.1W
被引数: 8.6W
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