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High Performance Exact Triangle Counting on GPUs

delete2017-12-01
delete28
PRE
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M
Mauro Bisson *
M
Massimiliano Fatica
DOI:10.1109/TPDS.2017.2735405delete
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摘要

摘要

En 中文
This paper presents a GPU implementation of the graph triangle counting operation based on the set intersection algorithm. The algorithmis implemented in four kernels optimized for different types of graphs in a code delivering performance higher than the current state-of-the-art and without preprocessing the input graph. At runtime, a lightweight heuristic is used to select the kernel to run based on the specific graph taken as input. In contrast to previous works, the presented approach takes advantage of a set intersection operation implemented via bitmaps. Moreover, the simplicity of the approach allows the code to have limited size and engineering complexity.
Keyword:
Triangle counting
graph processing
GPU computing
parallel computing
big data
CUDA
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期刊

IEEE Transactions on Parallel and Distributed Systems 封面图
IEEE Transactions on Parallel and Distributed Systems
IF:
6
论文数:
5.2K
被引数:
1.1W

机构

N
nvidia corporation
学者数:
767
论文数: 439
被引数: 1
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