arrow
返回

Human-centered modeling for style-based adaptive games

delete2009-04-01
delete11
PRE
AI
C
Chee-Onn Wong
J
Jong‐In Kim
E
Eun‐Jung Han
DOI:10.1631/jzus.A0820593delete
delete原文链接
delete原文求助
delete分享
delete收藏
摘要

摘要

En 中文
This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network.
Keyword:
Player modeling
Categorization matrix
Adaptive games
Human-centered modeling
Data clustering
AI总结

AI总结

对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。

期刊

Journal of Zhejiang University-SCIENCE B 封面图
Journal of Zhejiang University-SCIENCE B
IF:
4.9
论文数:
2.1K
被引数:
4.6K

机构

S
Soongsil University
学者数:
3.4K
论文数: 3.5K
被引数: 3.2K
引用论文

引用论文

The behavioral sequelae of head injury颅脑损伤的行为后遗症
err2008-01-04
err0
PREAI
errAlvin McLean; Nancy R. Temkin; Sureyya Dikmen; Allen R. Wyler
err分享
err收藏
err分享
err收藏
Adaptive game AI with dynamic scripting
err2006-03-09
err146
errOAAI
errSpronck, Pieter; Ponsen, Marc; Sprinkhuizen-Kuyper, Ida; Postma, Eric
err分享
err收藏
没有更多内容