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I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation
DOI:10.1145/3272127.3275005.png)
摘要
En 中文
We present an incremental collision handling algorithm for GPU-based interactive cloth simulation. Our approach exploits the spatial and temporal coherence between successive iterations of an optinization-based solver for collision response computation. We present an incremental continuous collision detection algorithm that keeps track of deforming vertices and combine it with spatial hashing. We use a non-linear GPU-based impact zone solver to resolve the penetrations. We combine our collision handling algorithm with implicit integration to use large time steps. Our overall algorithm, I-Cloth, can simulate complex cloth deformation with a few hundred thousand vertices at 2 - 8 frames per second on a commodity GPU. We highlight its performance on different benchmarks and observe up to 7 - 10X speedup over prior algorithms.
Keyword:
collision handling
impact zone
cloth simulation
GPU
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期刊
IF:
9.5
论文数:
4.7K
被引数:
3.6W

