返回
Immersive Virtual Reality-Based Interfaces for Character Animation
DOI:10.1109/ACCESS.2019.2939427.png)
摘要
En 中文
Virtual Reality (VR) has increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated user interfaces. Previous works in the literature already demonstrated the higher affordances offered by VR interaction, as well as the enhanced spatial understanding that arises thanks to the strong sense of immersion guaranteed by virtual environments. These factors have the potential to improve the animators' job, which is tremendously skill-intensive and time-consuming. The present paper explores the opportunities provided by VR-based interfaces for the generation of 3D animations via armature deformation. To the best of the authors' knowledge, for the first time a tool is presented which allows users to manage a complete pipeline supporting the above animation method, by letting them execute key tasks such as rigging, skinning and posing within a wellknown animation suite using a customizable interface. Moreover, it is the first work to validate, in both objective and subjective terms, character animation performance in the above tasks and under realistic work conditions involving different user categories. In our experiments, task completion time was reduced by 26%, on average, while maintaining almost the same levels of accuracy and precision for both novice and experienced users.
Keyword:
3D graphics
computer animation
virtual reality
Blender
user interface
evaluation
AI总结
对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。
期刊
IF:
3.6
论文数:
9.8W
被引数:
29.4W
机构
引用论文
Development of Adaptive Strategies for Irrigation Water Demand Management under Climate Change气候变化下灌溉需水管理的适应性策略研究
A novel Euclidean quality threshold ARTMAP network and its application to pattern classification一种新型的欧几里得质量阈值ARTMAP网络及其在模式分类中的应用

