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Implementing and Evaluating a Laughing Virtual Character
DOI:10.1145/2998571.png)
摘要
En 中文
Laughter is a social signal capable of facilitating interaction in groups of people: it communicates interest, helps to improve creativity, and facilitates sociability. This article focuses on: endowing virtual characters with computational models of laughter synthesis, based on an expressivity-copying paradigm; evaluating how the physically co-presence of the laughing character impacts on the user's perception of an audio stimulus and mood. We adopt music as a means to stimulate laughter. Results show that the character presence influences the user's perception of music and mood. Expressivity-copying has an influence on the user's perception of music, but does not have any significant impact on mood.
Keyword:
HCI
virtual character
laughter
system
evaluation
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4.1
论文数:
896
被引数:
1.9K
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