arrow
返回

Implicit modeling using subdivision curves

delete2003-05-01
delete23
PRE
AI
A
Alexis Angelidis
M
Marie‐Paule Cani
DOI:10.1007/s00371-002-0179-6delete
delete原文链接
delete原文求助
delete分享
delete收藏
摘要

摘要

En 中文
To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. This paper focuses on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures C-1 continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation. We also present a practical solution to the unwanted-blending problem, used to avoid blending between parts of the surface that do not correspond to neighboring skeletal elements.
Keyword:
computational geometry
object modeling
convolution surfaces
levels of detail
implicit surfaces

期刊

Visual Computer 封面图
Visual Computer
IF:
2.9
论文数:
4.6K
被引数:
6.5K

机构

暂无机构信息
引用论文

引用论文

暂无论文信息