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Interaction Models and Automated Control under Partial Observable Environments
DOI:10.1109/TSE.2016.2564959.png)
摘要
En 中文
The problem of automatically constructing a software component such that when executed in a given environment satisfies a goal, is recurrent in software engineering. Controller synthesis is a field which fits into this vision. In this paper we study controller synthesis for partially observable LTS models. We exploit the link between partially observable control and non-determinism and show that, unlike fully observable LTS or Kripke structure control problems, in this setting the existence of a solution depends on the interaction model between the controller-to-be and its environment. We identify two interaction models, namely Interface Automata and Weak Interface Automata, define appropriate control problems and describe synthesis algorithms for each of them.
Keyword:
LTS
controller synthesis
imperfect-information games
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期刊
IF:
5.6
论文数:
2.9K
被引数:
1.1W

