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Interaction Models and Automated Control under Partial Observable Environments

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OA
AI
D
Daniel Ciolek *
V
Vı́ctor Braberman
N
Nicolás D’Ippolito
N
Nir Piterman
S
Sebastián Uchitel
DOI:10.1109/TSE.2016.2564959delete
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摘要

摘要

En 中文
The problem of automatically constructing a software component such that when executed in a given environment satisfies a goal, is recurrent in software engineering. Controller synthesis is a field which fits into this vision. In this paper we study controller synthesis for partially observable LTS models. We exploit the link between partially observable control and non-determinism and show that, unlike fully observable LTS or Kripke structure control problems, in this setting the existence of a solution depends on the interaction model between the controller-to-be and its environment. We identify two interaction models, namely Interface Automata and Weak Interface Automata, define appropriate control problems and describe synthesis algorithms for each of them.
Keyword:
LTS
controller synthesis
imperfect-information games
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IEEE Transactions on Software Engineering 封面图
IEEE Transactions on Software Engineering
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2.9K
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University of Buenos Aires
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university of leicester
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