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Learning physically based material and lighting decompositions for face editing

delete2024-04-01
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OA
AI
Q
Qian Zhang *
V
Vikas Thamizharasan
J
James Tompkin
DOI:10.1007/s41095-022-0309-1delete
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摘要

摘要

En 中文
Lighting is crucial for portrait photography, yet the complex interactions between the skin and incident light are expensive to model computationally in graphics and difficult to reconstruct analytically via computer vision. Alternatively, to allow fast and controllable reflectance and lighting editing, we developed a physically based decomposition through deep learned priors from path-traced portrait images. Previous approaches that used simplified material models or low-frequency or low-dynamic-range lighting struggled to model specular reflections or relight directly without intermediate decomposition. However, we estimate the surface normal, skin albedo and roughness, and high-frequency HDRI maps, and propose an architecture to estimate both diffuse and specular reflectance components. In our experiments, we show that this approach can represent the true appearance function more effectively than simpler baseline methods, leading to better generalization and higher-quality editing.
Keyword:
intrinsic decomposition
portrait relighting
inverse rendering
deep learning

期刊

Computational Visual Media 封面图
Computational Visual Media
IF:
18.3
论文数:
315
被引数:
2.6K

机构

B
Brown University
学者数:
2.4W
论文数: 2.2W
被引数: 3.2W
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