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Learning to Cluster for Rendering with Many Lights
DOI:10.1145/3478513.3480561.png)
摘要
En 中文
We present an unbiased online Monte Carlo method for rendering with many lights. Our method adapts both the hierarchical light clustering and the sampling distribution to our collected samples. Designing such a method requires us to make clustering decisions under noisy observation, and making sure that the sampling distribution adapts to our target. Our method is based on two key ideas: a coarse-to-fine clustering scheme that can find good clustering configurations even with noisy samples, and a discrete stochastic successive approximation method that starts from a prior distribution and provably converges to a target distribution. We compare to other state-ofthe-art light sampling methods, and show better results both numerically and visually.
Keyword:
Direct illumination
ray tracing
many-light rendering
optimization theory
reinforcement learning
期刊
IF:
9.5
论文数:
4.7K
被引数:
3.6W
机构
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