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Markerless multi-view 3D human pose estimation: A survey

delete2025-03-01
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Ana Filipa Rodrigues Nogueira *
H
Hélder P. Oliveira
L
Luís F. Teixeira
DOI:10.1016/j.imavis.2025.105437delete
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摘要

摘要

En 中文
3D human pose estimation aims to reconstruct the human skeleton of all the individuals in a scene by detecting several body joints. The creation of accurate and efficient methods is required for several real-world applications including animation, human-robot interaction, surveillance systems or sports, among many others. However, several obstacles such as occlusions, random camera perspectives, or the scarcity of 3D labelled data, have been hampering the models' performance and limiting their deployment in real-world scenarios. The higher availability of cameras has led researchers to explore multi-view solutions due to the advantage of being able to exploit different perspectives to reconstruct the pose. Most existing reviews focus mainly on monocular 3D human pose estimation and a comprehensive survey only on multi-view approaches to determine the 3D pose has been missing since 2012. Thus, the goal of this survey is to fill that gap and present an overview of the methodologies related to 3D pose estimation in multi-view settings, understand what were the strategies found to address the various challenges and also, identify their limitations. According to the reviewed articles, it was possible to find that most methods are fully-supervised approaches based on geometric constraints. Nonetheless, most of the methods suffer from 2D pose mismatches, to which the incorporation of temporal consistency and depth information have been suggested to reduce the impact of this limitation, besides working directly with 3D features can completely surpass this problem but at the expense of higher computational complexity. Models with lower supervision levels were identified to overcome some of the issues related to 3D pose, particularly the scarcity of labelled datasets. Therefore, no method is yet capable of solving all the challenges associated with the reconstruction of the 3D pose. Due to the existing trade-off between complexity and performance, the best method depends on the application scenario. Therefore, further research is still required to develop an approach capable of quickly inferring a highly accurate 3D pose with bearable computation cost. To this goal, techniques such as active learning, methods that learn with a low level of supervision, the incorporation of temporal consistency, view selection, estimation of depth information and multi-modal approaches might be interesting strategies to keep in mind when developing a new methodology to solve this task.
Keyword:
3D human pose estimation
Multi-view
Supervision level
Temporal consistency
Multi-modal
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期刊

Image and Vision Computing 封面图
Image and Vision Computing
IF:
4.2
论文数:
4.1K
被引数:
6.7K

机构

U
Universidade do Porto
学者数:
3.0W
论文数: 2.9W
被引数: 34
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