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Mesh segmentation based on curvatures using the GPU

delete2014-06-01
delete13
PRE
AI
J
Jung Lee
S
Seokhun Kim
S
Sun-jeong Kim *
DOI:10.1007/s11042-014-2104-1delete
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摘要

摘要

En 中文
This paper proposes an efficient algorithm for decomposition of a 3D arbitrary triangular mesh into surface patches. Our method is based on the discrete curvatures for an accurate partitioning criterion and presents a fast clustering scheme of vertices using quick shift algorithm. It was implemented on the GPU (Graphics Processing Unit) because it is common for object geometry to exist in graphic memory so that more computational work is done directly on the graphic device. The proposed method results in fast estimation of curvatures and high quality of mesh segmentation. Also we applied it to NPR drawing of 3D meshes.
Keyword:
Mesh segmentation
Discrete curvatures
Quick shift
GP-GPU programming
CUDA

期刊

Multimedia Tools and Applications 封面图
Multimedia Tools and Applications
IF:
3
论文数:
2.0W
被引数:
3.2W

机构

K
Korea University
学者数:
3.6W
论文数: 3.8W
被引数: 4.4W
H
Hallym University
学者数:
7.9K
论文数: 7.4K
被引数: 4.0K
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