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MFCO: A Rainbow DQN-Enhanced Mean-Field Approach for Computation Offloading in IIoT Using Mobile Edge Computing
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DOI:10.1109/tgcn.2026.3716665.png)
Abstract
En 中文
The growing smart devices (SDs) in the Industrial Internet of Things (IIoT) generate complex computations that strain the performance and energy of local processing. Mobile Edge Computing (MEC) addresses this by providing nearby computing resources for low-latency offloading. However, achieving efficient computation offloading under massive device concurrency and densely distributed computation offloadings remains a key challenge. To address this, this paper constructs a multi-server MEC system model for IIoT and introduces Mean-Field Game (MFG) theory to model the offloading competition among SDs. This effectively reduces the dimensionality and complexity of multi-agent interactions. A novel Mean-Field Computation Offloading (MFCO) algorithm is proposed, which combines MFG with Rainbow Deep Q-Network under a Multi-Agent Deep Reinforcement Learning framework. By incorporating advanced components such as distributional value estimation, prioritized experience replay, multi-step learning, and dueling architecture, each SD acts as an autonomous agent, optimizing its policy based on local observations and mean-field approximations. Further enhancements include Boltzmann exploration, adaptive learning rates, and a mean Q-network structure, which improve convergence speed and training stability. Extensive simulations on a large-scale IIoT platform (100 SDs, 9 MEC servers) demonstrate that MFCO reduces computation latency and improves long-term rewards while maintaining robust server performance.
Keywords:
Mobile edge computing
mean-field games
computation offloading
multi-agent deep reinforcement learning
Industrial Internet of Things
Journal
I
IF:
6.7
Papers:
1.3K
Citations:
4.3K
