arrow
返回

Motion-powered Gameboy

delete2023-01-24
delete0
delete
OA
AI
Y
Yue Zhu
X
Xin Li *
J
Junrui Liang *
DOI:10.1145/3560905.3568070delete
delete原文链接
delete原文求助
delete分享
delete收藏
摘要

摘要

En 中文
Energy harvesting technology enables the battery-free realization of some sensing, computing, and connectivity functions. However, its promotion in battery-free human-computer interaction is relatively slow in comparison. There is a critical energy gap around interactive devices which are screen-focused and usually power-hungry. This energy gap can be narrowed down and filled up by selecting a proper display and taking a sophisticated hardware and software co-design. Motion-powered gameboy, the first robust personal mobile gaming device, is manufactured by combining the features of a bistable E-ink display and a quasi-static toggling motion energy harvester. With the hardware-software co-design, the amount of energy generated by the player's pinch action can adequately guarantee successful user interaction and preferable user experience. The design methodology of the motion-powered gameboy provides a valuable example for the development of motion-powered human-computer interactive devices.
Keyword:
Battery-free IoT
human-computer interaction
motion energy harvesting

期刊

P
Proceedings of the Twentieth ACM Conference on Embedded Networked Sensor Systems
IF:
0
论文数:
19
被引数:
0

机构

X
Xidian University
学者数:
2.4W
论文数: 1.9W
被引数: 9.7K
S
ShanghaiTech University
学者数:
9.7K
论文数: 5.9K
被引数: 1.6W
引用论文

引用论文

ViPSN-Pluck: A Transient-Motion-Powered Motion Detector
err2022-03-01
err16
PREAI
errLi, Xin; Tang, Hong; Hu, Guobiao; Zhao, Bao; Liang, Junrui
err分享
err收藏
BATTERY-FREE GAME BOY: Sustainable Interactive Devices
err2020-09-04
err2
errOAAI
errde Winkel, Jasper; Kortbeek, Vito; Hester, Josiah; Pawelczak, Przemyslaw
err分享
err收藏