arrow
返回

Online Graph Pruning for Pathfinding On Grid Maps

delete2011-08-04
delete0
delete
OA
AI
DOI:10.1609/aaai.v25i1.7994delete
delete原文链接
delete原文求助
delete分享
delete收藏
摘要

摘要

En 中文
Pathfinding in uniform-cost grid environments is a problem commonly found in application areas such as robotics and video games. The state-of-the-art is dominated by hierarchical pathfinding algorithms which are fast and have small memory overheads but usually return suboptimal paths. In this paper we present a novel search strategy, specific to grids, which is fast, optimal and requires no memory overhead. Our algorithm can be described as a macro operator which identifies and selectively expands only certain nodes in a grid map which we call jump points. Intermediate nodes on a path connecting two jump points are never expanded. We prove that this approach always computes optimal solutions and then undertake a thorough empirical analysis, comparing our method with related works from the literature. We find that searching with jump points can speed up A* by an order of magnitude and more and report significant improvement over the current state of the art.

期刊

暂无期刊信息

机构

暂无机构信息
引用论文

引用论文

暂无论文信息