arrow
返回

Phong normal interpolation revisited

delete1997-10-01
delete17
delete
OA
AI
V
vanOverveld, CWAM *
W
Wyvill, B
DOI:10.1145/263834.263849delete
delete原文链接
delete分享
delete收藏
查看原文
摘要

摘要

En 中文
Phong shading is one of the best known, and at the same time simplest techniques to arrive at realistic images when rendering 3D geometric models. However, despite (or maybe due to) its success and its widespread use, some aspects remain to be clarified with respect to its validity and robustness. This might be caused by the fact that the Phong method is based on geometric arguments, illumination models, and clever heuristics. In this article we address some of the fundamentals that underlie Phong shading, such as the computation of vertex normals for nonmanifold models and the adequacy of linear interpolation and we apply a new interpolation technique to achieve an efficient and qualitatively improved result.
Keyword:
algorithms
computer graphics
geometric modeling
rendering
shading
AI总结

AI总结

对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。

期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.7K
被引数:
3.6W

机构

暂无机构信息
引用论文

引用论文

A novel ACVR1 mutation detected by whole exome sequencing in a family with an unusual skeletal dysplasia
err2016-06-01
err0
PREAI
errMaryam Rafati; Faezeh Mohamadhashem; Azadeh Hoseini; Fatemeh Hoseininasab; Saeed Reza Ghaffari
err分享
err收藏
Biomarkers for Sepsis
err2014-01-01
err0
errOAAI
errCesar Henriquez-Camacho; Juan Losa
err分享
err收藏
err分享
err收藏
学者 查看更多内容