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Physically-based smoke simulation for computer graphics: a survey
DOI:10.1007/s11042-014-1992-4.png)
摘要
En 中文
We present an up-to-date survey on physically-based smoke simulation. Physically-based method becomes predominant in smoke simulation in computer graphics community. It prevails over traditional methods for its plausible visual effect. Significant results have been carried out over past two decades. We give a latest overview of state-of-the-art of smoke simulation and also compare various techniques according to their characteristics. We discuss several issues in terms of computational efficiency, numerical stability, numerical dissipation, and runtime performance. A number of open challenging problems are also addressed for further exploration.
Keyword:
Smoke and gaseous phenomena
Physically-based methods
Animation control
Real-time rendering
期刊
IF:
3
论文数:
2.0W
被引数:
3.2W
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