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Quadrilateral Mesh Simplification

delete2008-12-01
delete65
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OA
AI
C
Claudio Silva
J
Jason F. Shepherd
DOI:10.1145/1409060.1409101delete
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摘要

摘要

En 中文
We introduce a simplification algorithm for meshes composed of quadrilateral elements. It is reminiscent of edge-collapse based methods for triangle meshes, but takes a novel approach to the challenging problem of maintaining the quadrilateral connectivity during level-of-detail creation. The method consists of a set of unit operations applied to the dual of the mesh, each designed to improve mesh structure and maintain topological genus. Geometric shape is maintained by an extension of a quadric error metric to quad meshes. The technique is straightforward to implement and efficient enough to be applied to real-world models. Our technique can handle models with sharp features, and can be used to re-mesh general polygonal, i.e. tri- and quad-dominant, meshes into quad-only meshes.
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期刊

ACM Transactions on Graphics 封面图
ACM Transactions on Graphics
IF:
9.5
论文数:
4.7K
被引数:
3.6W

机构

U
University of Utah
学者数:
3.0W
论文数: 2.2W
被引数: 4.6W
U
Utah System of Higher Education
学者数:
4.6W
论文数: 4.0W
被引数: 161