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Real-time screen space rendering method for particle-based multiphase fluid simulation

delete2024-11-01
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PRE
AI
张
张雅斓 (Yalan Zhang)
Y
Yuhang Xu
Y
Yanrui Xu
Y
Yue Hou
X
Xiaokun Wang
俞果 封面图
俞果 (Yu Guo)
M
Mohammad S. Obaidat
班
班晓娟 (Xiaojuan Ban) *
DOI:10.1016/j.simpat.2024.103008delete
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摘要

摘要

En 中文
Existing fluid simulation techniques mainly process single-phase fluids, and they have difficulties in accurately simulating and visualizing multiphase fluid dynamics. This paper proposes a new method for the real-time rendering of multiphase fluid simulations, which uses smoothed particle hydrodynamics in screen space. Meanwhile, the method employs phase fraction textures to differentiate various materials in multiphase fluid simulations, thereby portraying mixing and separation effects more realistically. Besides, efficient texture computation allows it to be integrated seamlessly into real-time simulation rendering workflows. Extensive testing confirms the effectiveness of the proposed method in rendering multiphase fluid behaviors with high visual fidelity and demonstrates its capability to process frames within 0.01 s, even in cases with up to 300,000 particles. This study enhances the fluid dynamics simulation field and provides a more accurate and efficient method for visualizing complex multiphase fluids in simulations.
Keyword:
Visual simulation
Real-time rendering
Multiphase fluid
Screen space rendering

期刊

Simulation Modelling Practice and Theory 封面图
Simulation Modelling Practice and Theory
IF:
4.6
论文数:
2.6K
被引数:
4.8K

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