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Reducing 3D Video Coding Complexity through More Efficient Disparity Estimation
DOI:10.1109/TCE.2014.6780928.png)
摘要
En 中文
3D video coding for transmission exploits the Disparity Estimation (DE) to remove the inter-view redundancies present within both the texture and the depth map multi-view videos. Good estimation accuracy can be achieved by partitioning the macro-block into smaller sub-blocks partitions. However, the DE process must be performed on each individual sub-block to determine the optimal mode and their disparity vectors, in terms of rate-distortion efficiency. This vector estimation process is heavy on computational resources, thus, the coding computational cost becomes proportional to the number of search points and the inter-view modes tested during the rate-distortion optimization. In this paper, a solution that exploits the available depth map data, together with the multi-view geometry, is proposed to identify a better DE search area; such that it allows a reduction in its search points. It also exploits the number of different depth levels present within the current macro-block to determine which modes can be used for DE to further reduce its computations. Simulation results demonstrate that this can save up to 95% of the encoding time, with little influence on the coding efficiency of the texture and the depth map multi-view video coding. This makes 3D video coding more practical for any consumer devices, which tend to have limited computational power(1).
Keyword:
3D video coding
fast disparity estimation
fast mode selection
disparity estimation
multi-view video coding
期刊
IF:
10.9
论文数:
5.3K
被引数:
6.8K
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