返回
Rendering localized spatial audio in a virtual auditory space
DOI:10.1109/tmm.2004.827516.png)
摘要
En 中文
High-quality virtual audio scene rendering is required for emerging virtual and augmented reality applications, perceptual user interfaces, and sonification of data. We describe algorithms for creation of virtual auditory spaces by rendering cues that arise from anatomical scattering, environmental scattering, and dynamical effects. We use a novel way of personalizing the head related transfer functions (HRTFs) from a database, based on anatomical measurements. Details of algorithms for HRTF interpolation, room impulse response creation, HRTF selection from a database, and audio scene presentation are presented. Our system runs in real time on an office PC without specialized DSP hardware.
Keyword:
audio user interfaces
head-related transfer function
spatial audio
3-D audio processing
user interfaces
virtual auditory spaces
virtual environments
virtual reality
AI总结
对已上传原文的论文进行重点信息的提取,主要内容包括:简要概述、研究摘要、背景介绍、关键亮点、图文解析、展望与总结。
期刊
IF:
9.7
论文数:
4.5K
被引数:
2.4W
机构
暂无机构信息
引用论文
Real-time spatial processing of sounds for music, multimedia and interactive human-computer interfaces
MULTIMEDIA SYSTEMS
IF3.1

